Removing the need to have cables going everywhere, hence decreasing lag and saving you time. It allows you to customise these networks and manage the flow of energy across your world. We've tried meeting in two different bases, with a different mix of players and it still happens. Issues Wiki Flux Networks By SonarSonic Description: Flux Networks gives you the ability to build Wireless Energy Networks. When we are each on our own island there's no problem. Is it repeatable? Yes, happens each time two players are near each other. I was trying to figure out the mod myself and found it hard to find documentation and quick guides. Network graphs also show the bandwidth increasing. I made a quick, simple guide for Flux Networks. These include obsidian, eyes of ender, redstone, Flux, Flux Cores, and Flux Blocks. All of the blocks and machines that you need for Flux Networks are built with a bunch of core ingredients. Link to log file There is nothing in the log file when this happens, you notice it right away when two players are near and you lag out. Flux Networks adds the ability to create wireless networks that can move power from one part of the world to another. Mod & Version SkyFactory 3.0.7, with TickProfiler-1.10.2.jenkins.27.jar added on the server. As soon as two of us gets near each other, this goes immediately to 1mbps, and the downstream steadily increases.īecause the network is saturated, we start getting lag that escalates quite quickly, making the game unplayable within a few seconds of meeting another player. Two of us has DSL connections with a 1mbps upstream limit. It affects those players' downstream as well their upstream bandwidth. After updating SkyFactory to 3.0.7, whenever two players get near each other the network traffic increases to such an extent that it saturates internet connections and they time out. Powering the AE2 network with a Mekanism battery or TE sterling generator also causes crashes. What is the bug? This is quite a strange one. EDIT: Ok, it may not be due to flux networks. N.B. Flux Networks was originally part of Calculator, however I wanted to expand it into a separate mod.Summary of the problem Excessive network traffic when two players are near each other Issues: Please report all issues on the GitHub Page.ġ.7.10: Looking for a 1.7.10 Version? Use Calculator on 1.7.10, as Flux Networks originated from there, this version isn't as rich in features but functions in a very similar way. Really, any block/entity that assumes output in a specific direction will work, like a multiblock Ender IO capacitor bank (the more blocks, the higher the maximum. I fixed it by using Draconic Energy I/O Crystals. Its still a bug in the FTB Revelations modpack as of now. Mod-Packs: Feel free to use this mod in any mod-pack you wish. Wireless Energy Networks, compatible with FE/EU/RF/TESLA/AE. After that, the flux point stayed attached and configured correctly. Important Info: This mod requires Sonar Core Graphs to show recent energy spikes/drops.Admin management, delete inactive networks and switch ownership etc.Wirelessly edit settings of all your connections **.Tab to configure players allowed onto your network **.Name each connection for easier identification.Three tiers of Energy Buffers Basic, Herculean and Gargantuan.Set the Maximum energy transfer for each connection in the network.Configure who is allowed to access your network.Organise the priorities of your network.Wirelessly charge items in your inventory.Energy can also be transferred across dimensions making energy management simple. It allows you to customise these networks and manage the flow of energy across your world. ![]() Practical Logistics 2 on 1.12.2 is now in beta!ĭescription: Flux Networks gives you the ability to build Wireless Energy Networks.
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